The name Gïtäpo-lof Rudnoplu is derived from the Gnollish language, as Gïtäpo-lof Rudnoplu was founded by Eli vyim Rolɑrtɑcu, who was culturaly Gnollish.
Climate
Gïtäpo-lof Rudnoplu has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being a cool 17°C (62°F) and its average temperature during the winter being a freezing -1°C (31°F). Gïtäpo-lof Rudnoplu receives an average of 292 cm/y (114 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Gïtäpo-lof Rudnoplu covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1528 m (5013 ft) above sea level.
Overview
Gïtäpo-lof Rudnoplu was founded durring the early 12th century in fall of the year 1146, by Eli vyim Rolɑrtɑcu. The establishment of Gïtäpo-lof Rudnoplu was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Gïtäpo-lof Rudnoplu's construction back out of the project. Eli vyim Rolɑrtɑcu pushed on reguardles, and Gïtäpo-lof Rudnoplu was finished, but starts off as a terible place to live.
Gïtäpo-lof Rudnoplu was built using the conventions of Gnollish durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Gïtäpo-lof Rudnoplu is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Gïtäpo-lof Rudnoplu is buildings are speckled and packed arround broad cobblestone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. The town's bare minimum defences have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.
A look around Gïtäpo-lof Rudnoplu is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The town has truly fallen to evil.
Civic Infrastructure
Gïtäpo-lof Rudnoplu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gïtäpo-lof Rudnoplu.
Gïtäpo-lof Rudnoplu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Gïtäpo-lof Rudnoplu has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Gïtäpo-lof Rudnoplu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gïtäpo-lof Rudnoplu's public wards, blessings, and other arcane systems.
Gïtäpo-lof Rudnoplu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Gïtäpo-lof Rudnoplu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Gïtäpo-lof Rudnoplu's garrison was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
Due to the actions of local Kami, winter is long in Gïtäpo-lof Rudnoplu.
The Azer near Gïtäpo-lof Rudnoplu are known to be almost tame, such that they can be put to domestic use.
Gïtäpo-lof Rudnoplu's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Summoning energies of tier 1 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 5
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 4956 m2
Cattle and Similar Creatures: 308
Poultry: 3699
Swine: 246
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 123
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 5
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 2
Housekeepers: 3
Housemaids: 6
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 8
Monks, Monastic: 3
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 6
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 4
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 4
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 3
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
371 of Gïtäpo-lof Rudnoplu's population work within a Foundational Occupation.
26 work in Agriculture
80 work as Craftsmen
29 work as Merchants
60 work as Service Workers
35 work as General Laborers
12 work as Skilled Laborers
56 work as Civil Servants
35 work in Cottage Industries
19 work as Artists
19 work in Produce Industries
826 of Gïtäpo-lof Rudnoplu's population do not work in a formal occupation, but do contribute to the local economy. 36 (3%) are noncontributers.
Points of Interest
Gïtäpo-lof Rudnoplu is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.
The roads leading into Gïtäpo-lof Rudnoplu possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
In time immemorial, reportedly some time during the early 2nd century Pond Vihar began to boil, and released a thick toxic cloud from beneath its waters which was isolated to the area around Gïtäpo-lof Rudnoplu, which was swallowed by the fumes for several days. Gïtäpo-lof Rudnoplu lost 138 people, 316 livestock, and 81 buildings in the disaster, though it is of note the local plant life flourished after the disaster. The disaster is referred to as the Horror Wind.